Disruptive technologies for a read/write society and the reverse engineering of objects
Society and government are read and write. We can view them complex systems or black boxes, make assumptions and models about how they work and then create our own APIs (application programming interfaces) and apps.
Disassembly and repair teach engineering so changing the status quo can be as simple as ignoring the 'void warranty' sticker and taking things apart.
People can now create their own API (application programming interface) to government and come up with novel ways to be civically engaged. People that want to start or engage in a dialogue can create civic apps or release a technologically disruptive invention.
Depending on the problem, starting the process of 'achieving change' may be as simple as looking for a technical and symbolic intervention which fills a structural hole and empowers a group of people.
Samuel Carlisle (samthetechie) / Creativity
Not yet scheduled
Just addicted or condemned to innovate ?
After a brief exploration of main ideas concerning creativity and innovation, I will explore the place and importance of open innovation in a knowledge based global society (economy), in order to formulate «the big question» : is innovation possible in politics ?
Didier Urschitz / Creativity
Day 1 at 16:50
Of Scholary Writing and Creative Writing (An Avant-Garde Approach)
Creative writing does not inform rather reveals. So it bears no reference. The present article is an outcome of creative writing meant for lay readers. As such free style is the methodology adopted so that pleasure of reading can be enjoyed by the common mass. In this paper the basic differences between scholar and creator are discussed. A scholar is honored everywhere but a creator gets hatred instead and thereby dies unfed, unwept, unsung and unknown as well. The paradox is that a Shakespearean scholar, doing research on the immortal creations of Shakespeare, is awarded a Doctoral Degree, but Shakespeare, the creator himself, had no formal education beyond school.
Dibakar Pal / Creativity
Day 2 at 15:45
Sustainability in music - How access to the Public Domain promotes creativity
Creativity is about creating something new, not reinventing the wheel. For this works must be accessible. It is our cultural heritage! This is especially true for old works which are seldom or on old media not in common use anymore.
The public domain project is a independent community driven project to make historical audio and film records available to everybody.
We are not like most of the traditional archives because a lot of them make the same two failures:
They don't work with the records, they just store them and second they make it hard for you to listen to it or to use it
We correct both, we digitize our records and we provide easy access to it! That's how we understand an archive should work nowadays.
Why is this so important?
Because it affects the sustainability of our culture. The creative cycle of “composition, interpretation, recording, storage and use” must be kept closed.
In this session I would like to give some insights what the public domain project is, what we do, how the project is organized and what legal problems we face like why it is so hard to provide free access to public domain works.
I will give also an overview to the legal term "public domain" and it's relation to copyright law in different countries.
Free access means also that we use and promote open source software and open patent-free standards like the audio formats we use: FLAC and Ogg/Vorbis
Christoph Zimmermann / Creativity
Day 1 at 15:00
The missing links - distributed manufacturing of open source hardware
Over the last decades open source software has sprung from small projects by hobbyist to operating systems that run great numbers of servers and cell phones alike and to browsers that have succeeded in breaking a monopoly. Although adaptation of open source software has certainly not yet gathered a large market share in all segments of the software market. It has already been clearly shown that open source principles can create to a vibrant and competitive software market. These principles stimulate innovation by changing research from a zero sum game to a positive sum game. Thus they benefit society as a whole. Open source hardware however has not yet escaped the hobby and niche markets. In this presentation I will start with an analysis of the building blocks of the successful open source software ecosystem. And then identify the missing links in the open hardware environment. This section will focus on giving examples of the current state of the art in OS tools for the reaction of hardware. Then I will present an outline of what is needed to complete ecosystem.
In the world of instantaneous copying and cost free global delivery that is the Internet some things are just a lot easier than in a world of import duties and production costs. However the manufacturing plants will not keep on eluding the impact the Internet has had on sectors that trade in digital goods. I will discuss how digital manufacturing can lead to a world where customized goods are the norm and industrial mass production becomes increasingly scarce. Some time will be spend on some on looking at the differences between open en proprietary business models. Some possible differences in value chain between the both models will also be examined.
I will be referring to work of Neil Gershenfeld from the Center for Bits and Atoms at MIT, Adrian Bowyer former senior lecturer the Mechanical Engineering Department at the University of Bath and Chris Anderson former editor in chief of WIRED magazine and author of „The Long Tail”.
Koen De Voegt / Creativity
Day 1 at 12:50